Vibe code a forcefield renderer

This commit is contained in:
Logan Saso
2025-10-04 21:30:39 -07:00
commit c56e854dff
16 changed files with 977 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
{
"permissions": {
"allow": [
"WebSearch",
"Bash(./gradlew:*)",
"Bash(jar tf:*)"
],
"deny": [],
"ask": []
}
}

11
.gitignore vendored Normal file
View File

@@ -0,0 +1,11 @@
.gradle/
build/
.idea/
*.iml
*.ipr
*.iws
out/
bin/
.classpath
.project
.settings/

93
README.md Normal file
View File

@@ -0,0 +1,93 @@
# RegionForcefield
A Minecraft plugin that renders visible particle forcefields around WorldGuard regions that players cannot enter.
## Features
- Automatically detects WorldGuard regions with `entry deny` flag
- Renders particle forcefields only visible to players who cannot enter
- Configurable particle color, size, spacing, and render distance
- Supports cuboid and polygonal region types
- Performance-optimized with distance-based rendering
- Clean, readable, and well-documented code
## Requirements
- Paper 1.21.8 or higher
- WorldGuard 7.0.14 or higher
- Java 21
## Installation
1. Build the plugin:
```bash
./gradlew build
```
2. Copy `build/libs/RegionForcefield-1.0.0.jar` to your server's `plugins/` folder
3. Restart your server
4. Configure the plugin by editing `plugins/RegionForcefield/config.yml`
## Usage
Once installed, the plugin automatically works with your existing WorldGuard regions:
1. Create a WorldGuard region: `/rg define myregion`
2. Set the entry flag to deny: `/rg flag myregion entry deny`
3. Players who cannot enter the region will see a cyan forcefield around it
### Permissions
Players who are members or owners of a region can enter it even if entry is denied for others. These players will not see the forcefield.
## Configuration
Edit `plugins/RegionForcefield/config.yml`:
```yaml
# Update frequency (20 ticks = 1 second)
update-interval-ticks: 20
# Maximum render distance in blocks
max-render-distance: 100
# Spacing between particles
particle-spacing: 0.5
# Render walls or just edges
render-walls: true
# Particle color (RGB 0-255)
particle-color:
red: 0
green: 255
blue: 255
# Particle size (0.5-2.0 recommended)
particle-size: 1.0
```
## Performance Tips
- Reduce `max-render-distance` for servers with many regions
- Increase `particle-spacing` to reduce particle count
- Set `render-walls: false` to only show edges
- Increase `update-interval-ticks` if you don't need real-time updates
## Building from Source
```bash
./gradlew build
```
The compiled JAR will be in `build/libs/`
## License
This project is provided as-is for educational purposes.
## Support
For issues or feature requests, please open an issue on the project repository.

44
build.gradle.kts Normal file
View File

@@ -0,0 +1,44 @@
plugins {
java
id("com.gradleup.shadow") version "9.2.2"
}
group = "loganintech"
version = "1.0.0"
repositories {
mavenCentral()
maven("https://repo.papermc.io/repository/maven-public/")
maven("https://maven.enginehub.org/repo/")
}
dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.8-R0.1-SNAPSHOT")
compileOnly("com.sk89q.worldguard:worldguard-bukkit:7.0.14")
implementation("org.jetbrains:annotations:24.1.0")
}
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(21))
}
tasks {
shadowJar {
archiveClassifier.set("")
minimize()
}
processResources {
val props = mapOf("version" to version)
inputs.properties(props)
filteringCharset = "UTF-8"
filesMatching("plugin.yml") {
expand(props)
}
}
build {
dependsOn(shadowJar)
}
}

3
gradle.properties Normal file
View File

@@ -0,0 +1,3 @@
org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
org.gradle.caching=true

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

View File

@@ -0,0 +1,7 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

251
gradlew vendored Executable file
View File

@@ -0,0 +1,251 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

94
gradlew.bat vendored Normal file
View File

@@ -0,0 +1,94 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

1
settings.gradle.kts Normal file
View File

@@ -0,0 +1 @@
rootProject.name = "RegionForcefield"

View File

@@ -0,0 +1,65 @@
package loganintech.regionforcefield;
import loganintech.regionforcefield.forcefield.ForcefieldRenderer;
import loganintech.regionforcefield.region.RegionPermissionChecker;
import loganintech.regionforcefield.task.ForcefieldUpdateTask;
import org.bukkit.plugin.java.JavaPlugin;
import org.jetbrains.annotations.NotNull;
/**
* Main plugin class for RegionForcefield.
* Displays particle forcefields around WorldGuard regions that players cannot enter.
*/
public final class RegionForcefieldPlugin extends JavaPlugin {
private RegionPermissionChecker permissionChecker;
private ForcefieldRenderer forcefieldRenderer;
private ForcefieldUpdateTask updateTask;
@Override
public void onEnable() {
// Save default config
saveDefaultConfig();
// Initialize components
this.permissionChecker = new RegionPermissionChecker();
this.forcefieldRenderer = new ForcefieldRenderer(this);
// Start the periodic update task
this.updateTask = new ForcefieldUpdateTask(this, permissionChecker, forcefieldRenderer);
long updateInterval = getConfig().getLong("update-interval-ticks", 20L);
updateTask.runTaskTimer(this, 0L, updateInterval);
getLogger().info("RegionForcefield has been enabled!");
}
@Override
public void onDisable() {
// Cancel the update task
if (updateTask != null) {
updateTask.cancel();
}
getLogger().info("RegionForcefield has been disabled!");
}
/**
* Gets the region permission checker.
*
* @return the permission checker
*/
@NotNull
public RegionPermissionChecker getPermissionChecker() {
return permissionChecker;
}
/**
* Gets the forcefield renderer.
*
* @return the forcefield renderer
*/
@NotNull
public ForcefieldRenderer getForcefieldRenderer() {
return forcefieldRenderer;
}
}

View File

@@ -0,0 +1,208 @@
package loganintech.regionforcefield.forcefield;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regions.ProtectedPolygonalRegion;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import org.jetbrains.annotations.NotNull;
import java.util.List;
/**
* Renders particle forcefields around protected regions.
*/
public class ForcefieldRenderer {
private final Plugin plugin;
private final double particleSpacing;
private final Particle.DustOptions dustOptions;
/**
* Creates a new forcefield renderer.
*
* @param plugin the plugin instance
*/
public ForcefieldRenderer(@NotNull Plugin plugin) {
this.plugin = plugin;
this.particleSpacing = plugin.getConfig().getDouble("particle-spacing", 0.5);
// Get color from config or use default (cyan)
int red = plugin.getConfig().getInt("particle-color.red", 0);
int green = plugin.getConfig().getInt("particle-color.green", 255);
int blue = plugin.getConfig().getInt("particle-color.blue", 255);
float size = (float) plugin.getConfig().getDouble("particle-size", 1.0);
this.dustOptions = new Particle.DustOptions(Color.fromRGB(red, green, blue), size);
}
/**
* Renders a forcefield around a region for a specific player.
*
* @param player the player to show the forcefield to
* @param region the region to render
* @param world the world the region is in
*/
public void renderForcefield(@NotNull Player player, @NotNull ProtectedRegion region, @NotNull World world) {
if (region instanceof ProtectedCuboidRegion) {
renderCuboidForcefield(player, (ProtectedCuboidRegion) region, world);
} else if (region instanceof ProtectedPolygonalRegion) {
renderPolygonalForcefield(player, (ProtectedPolygonalRegion) region, world);
} else {
// For other region types, fall back to rendering a bounding box
renderBoundingBoxForcefield(player, region, world);
}
}
/**
* Renders a forcefield for a cuboid region.
*/
private void renderCuboidForcefield(@NotNull Player player, @NotNull ProtectedCuboidRegion region, @NotNull World world) {
BlockVector3 min = region.getMinimumPoint();
BlockVector3 max = region.getMaximumPoint();
// Render vertical edges
renderVerticalEdges(player, world, min, max);
// Render horizontal edges at top and bottom
renderHorizontalEdges(player, world, min, max);
// Optionally render faces (walls)
if (plugin.getConfig().getBoolean("render-walls", true)) {
renderWalls(player, world, min, max);
}
}
/**
* Renders a forcefield for a polygonal region.
*/
private void renderPolygonalForcefield(@NotNull Player player, @NotNull ProtectedPolygonalRegion region, @NotNull World world) {
List<BlockVector2> points = region.getPoints();
int minY = region.getMinimumPoint().y();
int maxY = region.getMaximumPoint().y();
// Render vertical walls between each pair of points
for (int i = 0; i < points.size(); i++) {
BlockVector2 point1 = points.get(i);
BlockVector2 point2 = points.get((i + 1) % points.size());
renderVerticalWall(player, world, point1.x(), point1.z(), point2.x(), point2.z(), minY, maxY);
}
}
/**
* Renders a bounding box forcefield for unsupported region types.
*/
private void renderBoundingBoxForcefield(@NotNull Player player, @NotNull ProtectedRegion region, @NotNull World world) {
BlockVector3 min = region.getMinimumPoint();
BlockVector3 max = region.getMaximumPoint();
renderVerticalEdges(player, world, min, max);
renderHorizontalEdges(player, world, min, max);
}
/**
* Renders the vertical edges of a cuboid.
*/
private void renderVerticalEdges(@NotNull Player player, @NotNull World world, @NotNull BlockVector3 min, @NotNull BlockVector3 max) {
// Four vertical edges
renderLine(player, world, min.x(), min.y(), min.z(), min.x(), max.y(), min.z());
renderLine(player, world, max.x(), min.y(), min.z(), max.x(), max.y(), min.z());
renderLine(player, world, min.x(), min.y(), max.z(), min.x(), max.y(), max.z());
renderLine(player, world, max.x(), min.y(), max.z(), max.x(), max.y(), max.z());
}
/**
* Renders the horizontal edges of a cuboid.
*/
private void renderHorizontalEdges(@NotNull Player player, @NotNull World world, @NotNull BlockVector3 min, @NotNull BlockVector3 max) {
// Bottom edges
renderLine(player, world, min.x(), min.y(), min.z(), max.x(), min.y(), min.z());
renderLine(player, world, min.x(), min.y(), max.z(), max.x(), min.y(), max.z());
renderLine(player, world, min.x(), min.y(), min.z(), min.x(), min.y(), max.z());
renderLine(player, world, max.x(), min.y(), min.z(), max.x(), min.y(), max.z());
// Top edges
renderLine(player, world, min.x(), max.y(), min.z(), max.x(), max.y(), min.z());
renderLine(player, world, min.x(), max.y(), max.z(), max.x(), max.y(), max.z());
renderLine(player, world, min.x(), max.y(), min.z(), min.x(), max.y(), max.z());
renderLine(player, world, max.x(), max.y(), min.z(), max.x(), max.y(), max.z());
}
/**
* Renders the walls (faces) of a cuboid.
*/
private void renderWalls(@NotNull Player player, @NotNull World world, @NotNull BlockVector3 min, @NotNull BlockVector3 max) {
// North wall (min Z)
renderVerticalWall(player, world, min.x(), min.z(), max.x(), min.z(), min.y(), max.y());
// South wall (max Z)
renderVerticalWall(player, world, min.x(), max.z(), max.x(), max.z(), min.y(), max.y());
// West wall (min X)
renderVerticalWall(player, world, min.x(), min.z(), min.x(), max.z(), min.y(), max.y());
// East wall (max X)
renderVerticalWall(player, world, max.x(), min.z(), max.x(), max.z(), min.y(), max.y());
}
/**
* Renders a vertical wall between two points.
*/
private void renderVerticalWall(@NotNull Player player, @NotNull World world,
double x1, double z1, double x2, double z2,
double minY, double maxY) {
double distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(z2 - z1, 2));
int horizontalSteps = (int) Math.ceil(distance / particleSpacing);
int verticalSteps = (int) Math.ceil((maxY - minY) / particleSpacing);
for (int i = 0; i <= horizontalSteps; i++) {
double t = horizontalSteps > 0 ? (double) i / horizontalSteps : 0;
double x = x1 + (x2 - x1) * t;
double z = z1 + (z2 - z1) * t;
for (int j = 0; j <= verticalSteps; j++) {
double y = minY + (maxY - minY) * ((double) j / verticalSteps);
spawnParticle(player, world, x, y, z);
}
}
}
/**
* Renders a line of particles between two points.
*/
private void renderLine(@NotNull Player player, @NotNull World world,
double x1, double y1, double z1,
double x2, double y2, double z2) {
double distance = Math.sqrt(
Math.pow(x2 - x1, 2) +
Math.pow(y2 - y1, 2) +
Math.pow(z2 - z1, 2)
);
int steps = (int) Math.ceil(distance / particleSpacing);
for (int i = 0; i <= steps; i++) {
double t = steps > 0 ? (double) i / steps : 0;
double x = x1 + (x2 - x1) * t;
double y = y1 + (y2 - y1) * t;
double z = z1 + (z2 - z1) * t;
spawnParticle(player, world, x, y, z);
}
}
/**
* Spawns a single particle at the specified location for a player.
*/
private void spawnParticle(@NotNull Player player, @NotNull World world, double x, double y, double z) {
Location location = new Location(world, x, y, z);
player.spawnParticle(Particle.DUST, location, 1, 0, 0, 0, 0, dustOptions);
}
}

View File

@@ -0,0 +1,74 @@
package loganintech.regionforcefield.region;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.WorldGuard;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.flags.Flags;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import java.util.HashSet;
import java.util.Set;
/**
* Checks whether players have permission to enter WorldGuard regions.
*/
public class RegionPermissionChecker {
/**
* Gets all regions in a world that the specified player cannot enter.
*
* @param player the player to check
* @param world the world to check regions in
* @return a set of regions the player cannot enter
*/
@NotNull
public Set<ProtectedRegion> getBlockedRegions(@NotNull Player player, @NotNull World world) {
Set<ProtectedRegion> blockedRegions = new HashSet<>();
// Get the region manager for this world
RegionManager regionManager = WorldGuard.getInstance()
.getPlatform()
.getRegionContainer()
.get(BukkitAdapter.adapt(world));
if (regionManager == null) {
return blockedRegions;
}
// Convert Bukkit player to WorldGuard LocalPlayer
LocalPlayer localPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
// Check each region
for (ProtectedRegion region : regionManager.getRegions().values()) {
if (!canEnterRegion(localPlayer, region)) {
blockedRegions.add(region);
}
}
return blockedRegions;
}
/**
* Checks if a player can enter a specific region.
*
* @param player the player to check
* @param region the region to check
* @return true if the player can enter, false otherwise
*/
private boolean canEnterRegion(@NotNull LocalPlayer player, @NotNull ProtectedRegion region) {
// Check the ENTRY flag
// If ENTRY is set to DENY, the player cannot enter unless they have bypass permissions
if (region.getFlag(Flags.ENTRY) == com.sk89q.worldguard.protection.flags.StateFlag.State.DENY) {
// Check if the player is a member or owner of the region
return region.isMember(player) || region.isOwner(player);
}
// If ENTRY is not explicitly denied, the player can enter
return true;
}
}

View File

@@ -0,0 +1,82 @@
package loganintech.regionforcefield.task;
import loganintech.regionforcefield.RegionForcefieldPlugin;
import loganintech.regionforcefield.forcefield.ForcefieldRenderer;
import loganintech.regionforcefield.region.RegionPermissionChecker;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import org.jetbrains.annotations.NotNull;
import java.util.Set;
/**
* Periodic task that updates and renders forcefields for all online players.
*/
public class ForcefieldUpdateTask extends BukkitRunnable {
private final RegionForcefieldPlugin plugin;
private final RegionPermissionChecker permissionChecker;
private final ForcefieldRenderer forcefieldRenderer;
private final int maxRenderDistance;
/**
* Creates a new forcefield update task.
*
* @param plugin the plugin instance
* @param permissionChecker the permission checker
* @param forcefieldRenderer the forcefield renderer
*/
public ForcefieldUpdateTask(@NotNull RegionForcefieldPlugin plugin,
@NotNull RegionPermissionChecker permissionChecker,
@NotNull ForcefieldRenderer forcefieldRenderer) {
this.plugin = plugin;
this.permissionChecker = permissionChecker;
this.forcefieldRenderer = forcefieldRenderer;
this.maxRenderDistance = plugin.getConfig().getInt("max-render-distance", 100);
}
@Override
public void run() {
// Iterate through all online players
for (Player player : plugin.getServer().getOnlinePlayers()) {
// Get all regions the player cannot enter in their current world
Set<ProtectedRegion> blockedRegions = permissionChecker.getBlockedRegions(player, player.getWorld());
// Render forcefields for nearby blocked regions
for (ProtectedRegion region : blockedRegions) {
if (isRegionNearPlayer(player, region)) {
forcefieldRenderer.renderForcefield(player, region, player.getWorld());
}
}
}
}
/**
* Checks if a region is near enough to a player to render.
*
* @param player the player
* @param region the region
* @return true if the region should be rendered for this player
*/
private boolean isRegionNearPlayer(@NotNull Player player, @NotNull ProtectedRegion region) {
// Get player's position
double playerX = player.getLocation().getX();
double playerY = player.getLocation().getY();
double playerZ = player.getLocation().getZ();
// Get region's center (approximate)
double regionCenterX = (region.getMinimumPoint().x() + region.getMaximumPoint().x()) / 2.0;
double regionCenterY = (region.getMinimumPoint().y() + region.getMaximumPoint().y()) / 2.0;
double regionCenterZ = (region.getMinimumPoint().z() + region.getMaximumPoint().z()) / 2.0;
// Calculate distance
double distance = Math.sqrt(
Math.pow(playerX - regionCenterX, 2) +
Math.pow(playerY - regionCenterY, 2) +
Math.pow(playerZ - regionCenterZ, 2)
);
return distance <= maxRenderDistance;
}
}

View File

@@ -0,0 +1,25 @@
# RegionForcefield Configuration
# How often to update forcefields (in ticks, 20 ticks = 1 second)
update-interval-ticks: 20
# Maximum distance (in blocks) at which forcefields will be rendered
# Reducing this can improve performance on servers with many regions
max-render-distance: 100
# Distance between particles (in blocks)
# Smaller values = more particles = more detailed forcefields but more performance intensive
particle-spacing: 0.5
# Whether to render the walls (faces) of regions, or just the edges
# Setting to false will only render the outlines/edges
render-walls: true
# Particle color (RGB values from 0-255)
particle-color:
red: 0
green: 255
blue: 255
# Particle size (recommended range: 0.5 to 2.0)
particle-size: 1.0

View File

@@ -0,0 +1,8 @@
name: RegionForcefield
version: ${version}
main: loganintech.regionforcefield.RegionForcefieldPlugin
api-version: '1.21'
depend: [WorldGuard]
author: loganintech
description: Renders visible forcefields around WorldGuard regions that players cannot enter
website: https://github.com/loganintech